This is a 40 second spot I created over 5 weeks for Cineplex Entertainment, the largest theatre operator in Canada. This ad plays just before the trailers on 1400 screens across the country for the month of December. There’s also an alternate version sent out by the entire Cineplex organization (including the CEO) to their vendors, clients and business relations as an e-card.
Software used was Cinema 4d for the 3d bits, After Effects for compositing. I was going to give Nuke a try, but the complexity was low enough that it didn’t warrant the investment just yet.
Animated GI was a fun problem to tackle, and I found that the still image mode left me with fewer artefacts than the dedicated animation mode. This meant pre-computing GI on my workstation before sending it to distributed render boxes.
Character design, modelling (minus hair) and reference animations were done by my good friend Liem at pixelreborn.com.
Pushing the limits of what my machine can do, i’ve been playing with this scene for a few months. I dont actually have a catalyst for the destruction you see, but i was thinking something goofy and supernatural. Definitely not intended to simulate a bullet, though!
In what has to be most precise photography project ever, Harvard fellow Wim Noorduin used salt and silicon to create microscopic flowers on the surface of a penny.
I don’t know that there’s anything I need to add to this…
Incredible colour footage of 1920s London shot by an early British pioneer of film named Claude Frisse-Greene, who made a series of travelogues using the colour process his father William - a noted cinematographer - was experimenting with. It’s like a beautifully dusty old postcard you’d find in a junk store, but moving.
Music by Jonquil and Yann Tiersen.
One could go mad looking at this list! It makes me laugh thinking of friends who can’t believe how much I can charge to “make a website”. It’d be easy they said!
Device screen resolutions ordered by OS
Its often a chore to track down what screen resolutions are supported by the various operating systems and devices that are commonly used on the Web. Vendor sites and developer guidelines are often helpful, but it means hunting down information across many sites and documents. Sites like GSM Arena are great, but it often means checking devices one at a time, and useful information for web developers are lost amongst the densely packed information that is of limited concern to us. As I was researching this information anyway, and I’m a bit of a data nerd, I thought I may as well catalogue the information on my blog for easy access at a later date. If the information is of use to anyone else, then all the better.
I’ve grouped the data by operating system, version, and device type, as I wanted to see what resolutions needed to be supported to broadly cover a particular OS. Not surprisingly, some of the more closed operating systems have tighter control and consistency potentially making them easier to support, while more open operating systems have a plethora of different resolutions and aspect ratios.
Happened to come across a couple of these today so if anyone is looking for a list of screen rez by OS this looks pretty solid.